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Durable Phones the Next Big Thing?

In 2013, smartphones are all about the features. HTC has Boomsound, Blinkfeed and the Zoe camera, while Samsung has a plethora of S-branded apps, including a health monitor and universal TV remote. Meanwhile, we’ve seen mostly incremental changes in hardware, with slightly faster processors, bumps in RAM and larger screens.

You definitely get the feeling that the big-name phone makers are treading water waiting for tech advancements. A few years ago there were big tech problems to solve. Smartphone user interfaces were jerky, slow and boring to look at, so they created more powerful hardware and larger capacity batteries to power it all. Even mobile broadband is going through a massive change in the form of 4G LTE networks which are typically faster than fixed line broadband speeds.

As consumer demands are met our priorities change. In the past it was hardware, this year it’s features.

What’s next?

We think it’s durability. Once features and UI have been dealt with durability is the next logical problem to tackle. Obviously hardware, features, UIs, cameras and all that other jazz will never stop evolving with new technology and market demands, but like we said earlier they can take a back seat for a while.

The Coming Age of Durability

You don’t have to search hard to find demonstrations dedicated to the ease at which a GS4 will shatter on contact with the pavement. It’s no surprise then that rumours about ‘indestructible screens’ are resurfacing.

These rumours about bendable, shatter-proof displays that are ‘coming soon’ have been around for a long time, and have been slowly gaining momentum every year as LG and Samsung show off how far their respective research has come. Of course, tech rumours are notoriously unreliable and usually reflect nothing more than wishful thinking; but not so with bendy screens.

Last month, according to BGR and The Wall Street Journal, Yoon Bu-hyun, VP of LG Mobile, confirmed that the company would be launching a phone with a flexible OLED display before the end of 2013. Just a couple of days ago LG went further, announcing its plans to show off a 5-inch bendable and ‘unbreakable’ OLED display at the Society for Information Display (SID) trade show.

Admittedly, expecting a device with a shatter-proof display sometime this year still feels a bit on the hopeful side. But if LG’s demo is up to scratch then there’s no reason we won’t see the next generation of high-enders start to sport this kind of thing.

Flexible OLED Challenges

OLED (organic light-emitting diode) technology relies on light-emitting organic materials. These materials can be adhered to a transparent surface, after which they can function as a regular display. Of course the overall concept is a bit more complex, but this is the basic principle.

Among the many benefits of OLED technology is that it is flexible. Thus an OLED display is really only limited by what kind of transparent surface it’s been adhered to and not by the light and image-generating tech doing all the work.

Image Credit: The Verge

The biggest issue facing flexible OLED tech right now is the adherence process itself. Currently the main method being employed by Samsung, LG and other OLED TV manufacturers requires a lot of heat. So much heat that any flexible plastics that could be used as a display melt or warp as a result, leaving glass and more rigid, brittle polymers as the only alternative.

In the past few years LG and Samsung have been having success with new methods to adhere the OLED tech to bendy panels, but the process is often time consuming, making it both expensive and untenable from a mass-production viewpoint.

As more research is poured in to OLED new methods are discovered and old ones become more refined. If LG has truly discovered a fast and affordable method of OLED-to-flexible material application then that would be a huge step towards providing consumer-level bendy screens.

Free the Designers!

Not only would a shatter-proof screen mean great impact resistance, said durability would allow for devices with minuscule bezels. Or no bezels.

Bezels aren’t just there due to hardware restrictions; they also serve as a protective buffer that can absorb much of the shock from an impact before passing it on to the more fragile display. Removing the protective component frees up designers significantly.

As far as the engineering restrictions of bezels go (specifically, it’s difficult to make a screen without them), a bendable screen would be able to bend its bezels around the edge, freeing up the entire front of the device for the usable part of the screen.

There you have it: an edge-to-edge display that is immune to shattering and that presents few engineering problems for the designer. At least in a perfect world. Not being engineers ourselves there’s bound to be obstacles that we haven’t or couldn’t consider, but at the very least it’s possible, if not plausible.

One more piece of great news for the designers lies in the thinness of OLED displays. Traditional displays always require a light source to be situated behind the image-creating panel. For example, a little-known fact is that an LED display is just an LCD display that is lit by light-emitting diodes (LEDs) instead of by CCFL or another kind of light source.

OLED displays create their own light, totally eliminating the need for this secondary source. As such they can be much thinner than any other display on the market; quite literally almost paper-thin, while still providing great images and even better contrast than an LED alternative. A tonne of development already goes in to making smartphones as thin as possible. This benefit alone would be enough to get designers on board.

As a bi-product of producing their own light, OLED displays also boast unparalleled viewing angles and astounding energy efficiency. In short, OLED tech is a shoe-in to be the next big thing, once manufacturers can make it a bit more affordable.

Sony Almost Had It

Sony has already taken a step in the direction of durability, albeit with limited success. The Sony Xperia Z and Xperia ZR are two such examples: two high-end smartphones built around water resistance, rather than screen durability.

More than resistant, the Xperia ZR can record HD video underwater — a first for smartphones; albeit one with a niche appeal. What’s far more likely to grab the attention of the masses is ‘if you drop this phone in the toilet it won’t break’ or ‘fall in a pool with this in your pocket and everything will be fine’.

A water resistant phone addresses a real and common issue that people face with smartphones, and yet, the Xperia Z is experiencing far less popularity than the One and GS4. Why is that?

There are a multitude of reasons you can point to. Sony’s 1080p display, while impressive, doesn’t stand up to the quality of the screens in the One and GS4. Similarly, it has a 13-megapixel camera, but it lacks the bells and whistles of the competition, like HTC’s Zoe camera features, or Samsung’s Action Shots. At the end of the day, it could come down to who has more money to spend on billboard space and TV adverts.

Overall Sony was thinking in the right direction, but not at the right time. Once the new software features; 1080p screens and better cameras are out of the way; it’ll be time to focus on enhancing durability. But in the meantime what’s the point in grabbing a high-end durable device if it’s not really ‘high end’ in terms of user experience?

When Can We Have One?

It all depends on how cheaply and how well LG, Samsung and the other screen makers can manufacture this new breed of display. They’ve been on their way for a long time now, showing improvements with every passing year.

In fact, they’ve been ‘on their way’ for so long that without this LG announcement we would have figured consumer-level application two or three years off at least. Even with the announcement things are less than certain; manufacturers are renowned for grandiose deadlines that run months, sometimes years overdue.

If the technology is viable we expect to see it pick up momentum next year in 2014, with a prototype or two at the end of this calendar year. As we’ve pointed out, market trends follow the demands of customers. Demands are often based on problems that need fixing, rather than new cool stuff that people want to play with. Screen durability has needed attention for a long time, but plausible solutions are only just now surfacing. We can see no reason for manufacturers to back away from this opportunity.

At this point in the game no one can deny that smartphone breakages are an issue; we just haven’t really had a viable solution yet. Sturdy phones always end up being a bit too chunky. The lack of inherent style relegates them to the realm of mid-to-low end devices. But a shatter-proof screen coupled with Sony’s approach to water-resistance that could feature on a flagship device would definitely turn a head or two for the first, second or even third company that can get theirs out on shelves. Especially if said screen is the thinnest, lightest and most energy-efficient on the market.

Image Source: The Verge

Posted in Mobile Phones | Tagged , ,
 

Swivl iPhone dock a step towards learning in the future

Swivl
The thought of watching a 2-hour university lecture shot on an iPhone is enough to induce sick-sickness in most of us. What if instead of shaky handheld video, the lecture was shot on a stable, robotic tripod?

Swivl is this exactly. Touted by its creators as your ‘personal cameraman’, the iPhone-ready mount tracks a target sensor which, if worn by an educator, could deliver the shake-free university videos that could act as a stepping stone towards a future of school where attendance isn’t mandatory.

The target sensor also doubles as a wireless microphone for Swivl, which is compatible with iOS devices. The mount is design to be used primarily with iPhones, and Swivl has created an app for iOS that allows for remote capture and audio recording.

That said, the mount can also hold a similarly-sized Android device, plus it has a standard tripod mount and can support the weight of a compact camera.

Flippin’ school

Those in this industry are calling this ‘flipped education’; a new learning paradigm where the core teaching materials can be pre-recorded and studied at a student’s own pace. This also frees up class time to focus on practical, experience-based learning.

This vision is supported by Russian entrepreneur Dmitry Grishin who is investing US$500,000 in Swivl in an effort to make it classroom-ready. This money comes out of Grishin Robotics, an investment company with the lofty goal of “supporting personal robotics around the world”. You can almost here an army of them marching towards us now.

Of course, if all this talk of university lecture halls is giving you a case of the “who cares”, there are a number of other awesome uses for a Swivl robo-cameraman. You could clip the sensor to a toddler and record them as they crawl about your living room, for example.

Swivl is selling units now for US$199 plus shipping for international customers. It runs on AA batteries, but you can also fork out a bit extra for a travel adapter.

Posted in Mobile Phones | Tagged , , ,
 

Samsung and EC Working on 5G

4G’s boring, bring on the 5G. At least, that’s what Samsung seems to think, after it reported successful tests of up to a whopping 1Gbps down on what it’s labelling as the next 5G mobile broadband technology.

To be clear, this isn’t the ‘5G WiFi’ that we’re seeing crop up. ‘5G WiFi’ is actually just a new form of home WiFi that is more accurately called 802.11ac, as we mentioned in our 5G WiFi Explained post. This 5G test by Samsung was the real-deal, which Samsung hopes to provide to customers by 2020.

Interestingly enough, the European Commission also has plans to develop and provide 5G broadband by 2020, having already announced €50 in research to be put towards 5G within that time. The move makes sense, as Europe is hardly at what one could call the forefront of 4G LTE adoption. The EC hopes to even the score by  focusing on putting Europe ahead with the next phase of tech, rather than solely playing a game of catch-up with 4G.

By 2020 worldwide mobile traffic alone will reach a 33 times increase compared to 2010 figures. In this time Internet access will become dominated by wireless devices such as smartphones, tablets, machines and sensors, requiring more efficient and ubiquitous technology to carry the data traffic.

Every sector of the economy is going digital. Every EU business and citizen needs to know they can enjoy easy-to-use, reliable and fast Internet on the move. This new wave of research projects promises to bring cutting-edge ultra-high-speed mobile broadband technology to the daily lives of Europeans.

-via The European Commission

No 5G standard has arisen yet, with research teams around the world all trying to figure out what direction will provide the best mix or reliability, speed, range, building penetration and cost.

Samsung’s own 1Gbps test required 64 antennas to be successful, a minor problem that Samsung doesn’t feel shows problematic signs for its 2020 target.

Despite these impressive speeds there’s no reason to get excited just yet; there is no telling how fast any future 5G standard may be. 1Gbps could end up being one of those unrealistically-fast lab tests that are often thrown around and have nothing to do with actual usage statistics. Then again, 1Gbps may very well be slower than eventual real-world 5G speeds. There’s just no way of knowing at this point.

What we are sure of is that, once 5G starts getting more press and as we approach 2020, we’re sure to start seeing people vocally wondering why we don’t just switch everything over to 5G. If it’s so fast and it doesn’t need wires, why not use it for everything?

The answer is: a lot of reasons. Speed isn’t everything for a broadband network. A national infrastructure requires a lot more reliability than a wireless alternative can afford. Perhaps one day wireless will completely replace landline broadband technologies. But that day is probably further off than many of us would like to believe.

5G is definitely an exciting prospect, but we’ll be waiting a while longer before we can finally ditch that cord and go totally cable-free.

Sources: European Commision and Samsung Tomorrow

Posted in Broadband, Mobile Phones | Tagged , ,
 

Google Launches Play Games

Among the tonne of stuff that Google dropped on developers and the tech community during the I/O 2013 event is its new and widely-expected cross-platform, unified Play Games service. Play Games will feature on Android, iOS and Chrome, providing a single and unified user experience across not just multiple devices but multiple ecosystems.

The Play Games services include:

  • Cloud Saving
  • Achievements
  • Leaderboards
  • Multiplayer

By far the biggest (and our favourite) of these four is cloud saving. From now on, any game that has been linked to the Play Games service can upload saved games, characters and game-states to the cloud, finally providing users with a single gaming experience no matter what device they’re playing on.

This means that users can be playing a game on their Android smartphone or iPhone, save it, and switch to a tablet or vice-versa whenever they want without having to start again or juggle various accounts. So long as the Play Games service on each device is linked to the same Google account, this is all as easy as opening the game and hitting Load or Continue.

This kind of cloud storage has already been employed by services like Xbox Live and Steam and it’s high time that it came to mobile devices. After all, mobile gaming now accounts for a massive chunk of video game activity globally, with the number and consistency of casual gamers increasing every day as smartphones continue to proliferate and the quality of mobile gaming and network coverage improves.

Another great facet of this is that users can delete a game, or buy a new device, only to re-download it and continue on where they previously left off. Anyone who’s ever deleted an old game to spare a bit of storage space, only to want to return to it months down the track will see the value in this.

So what is required on the user-end to enjoy this new service? Android 2.2 Froyo or above. That’s it. Play Games will be rolled out to every Android device with 2.2 or higher. That’s pretty close to every single active Android handset and definitely every Android tablet in use right now.

The cherry on top that we keep coming back to is that this isn’t and Android and Chrome-specific service; it’s also available for iOS users and on Chrome. Cross-ecosystem compatibility has been dying out in recent years, with Google, Apple and Microsoft all trying to make their own specific devices work better within their contained ecosystems in order to encourage brand loyalty. It’s great to see Google bridging the gap, even in this small way, with a service that’s bound to make a lot of people happy, even if they don’t realise who’s behind it.

Achievements and Leaderboards should be pretty self-explanatory. The achievements system allows players to earn points based on in-game tasks and challenges and Leaderboards allow friendly competition between friends, or can show the user their global public ranking for the game. Leaderboards are shown through Google+ in a much more aesthetically-oriented manner than one would generally associate with the concept. Still, it’s based on Google+ which currently only has 130 million active monthly users, as opposed to Facebook which has closer to one billion.

Multiplayer could definitely be a lot of fun if Google does it well. The problem with Multiplayer games is that they require a stable and a fast connection. With 4G LTE proliferating the ‘fast’ part isn’t a problem. Still, stability will be key.

Allowing users to compete against one another casually on their phones via a central Google hub has great potential. Rather than a poorly-coded and under-supported 3rd party server system, Google has a vested interest in making this work. Goodness knows Google has the server space and bandwidth necessary. We’re confident that multiplayer will at least be usable, despite an embarrassing failure to actually demonstrate the feature during the IO presentation.

Posted in Broadband, Mobile Phones | Tagged , , , , ,
 

Google ‘All Access’ Takes on Spotify

One of the bigger announcements at Google I/O 2013 was Google’s new All Access service. All Access is a subscription-based streaming service being launched initially in the US for $9.99 per month and eventually elsewhere for what will hopefully prove to be comparable prices.

The closest pre-existing comparison that one can draw to All Access, and indeed that is being drawn constantly around the web, is with Spotify. In fact, Spotify may be in a bit of trouble here. All Access seems to offer most of the services that Spotify does, except with a few improvements here and there.

Admittedly there seem to be a few areas where Spotify holds its ground such as collaborative playlists and the fact that it exists on a desktop as a stand-alone program/app rather than as a browser-based player. All Access also relies on Google+ for its social media side, where Spotify links with the overwhelmingly more-popular Facebook.

Still, without having even used All Access it already looks to be a great first-generation music subscription service.

Aesthetics and UI

The All Access UI actually looks great. The default scheme appears to be a white background with an orange theme, backed up by some very contemporary-google-esque borderless rectangular and square images.

Clear, sharp angles, dominant images and large text all make for a stylish look that some have compared to Windows Phone 8. Whether or not Google took leads from the once-called Metro UI here isn’t important. What is important is that it works. Too often Android apps end up looking very utilitarian, focusing on function rather than form, when there’s no reason not to focus on both. With more useful apps that actually distinguish themselves with aesthetic style Android could start appealing to an even greater audience than it already does.

There’s no hint here that All Access will start any kind of design revolution like this within Android. But it’s at least a refreshingly pretty little app that looks easy to navigate.

Explore

Explore is sort of the Start menu and general hub of All Access. Explore is split up in to 4 tabs that can be swiped between horizontally:

Recommended is a feed of suggested artists, playlists and custom radio stations all targeted specifically at you, based on the kind of music and artists you’ve been listening to.

It’s similar in many respects to the What’s New screen in Spotify, except that it also appears on the smartphone app and includes not just new albums, but suggested playlists, songs and even auto-generates personalised radio stations.

Featured is also suggested content like Recommended, but doesn’t look like it boast as much personalisation. Currently popular or trending songs, albums and artists are displayed here. It’s kind of like the Recommended section, except content is filtered by popularity.

New Releases, as one might expect, is a section dedicated to new music. Once again this is personalised and will favour showing the user new releases by their favourite artists, or from genres that they frequently listen to.

Genres is pretty self explanatory. This tab is a list of over-arching genres that scrolls vertically. Once within a genre, the user can flick between the Subgenres, Featured and New Releases tab. As one might expect Featured and New Releases in this instance are just a genre-specific version of the higher-tier basic displays.

Radio Without Rules

Anyone familiar with Spotify, Rdio, Pandora or even Sony Music Unlimited (SMU) will know what kind of radio stations we’re talking about. For those who don’t, modern streaming services often offer the ability to pick an artist, genre, album or song and hit a ‘Start Radio’ button, or something similarly titled. The service then generates a personalised ‘radio station’ on the spot, based on the original track, album, artist or genre that was picked. It’s a great way to find new music that suits your tastes, or even to just get away from your everyday tunes for a taste of something different.

Usually users have the option to skip tracks, vote tracks up or down, add tracks to playlists and even skip backwards to played tracks. Where All Access differs is that it gives much greater control than any of the competition in handling these radio stations.

Not only can users skip tracks, add tracks to playlists, favourite, dislike and share tracks from All Access radio, they can peak ahead to see what’s coming up and manually adjust the radio. Swiping to the left and holding shows a peak of the next track. But even better, a vertically-scrolling list can be opened from where users can swipe to delete tracks and even tap and hold to rearrange them, so a favourite song spotted down the road can be set as the next track without restarting the whole station. Google calls this “Radio Without Rules”. We call it a great feature that we expect to see picked up by the competition very quickly.

Listen Now

As mentioned in the demo, sometimes you just want to play your music. Listen Now is a screen kind of like Recommended, except it’s generated entirely from your own content. Your most recently listened to tracks, artists, playlists and albums are all there. There are also some pre-generated radio stations based on what you’ve just been listening to.

In case anyone was wondering, it is possible to pair your pre-existing music library with All Access. One small foreseeable problem is that this ‘library’ was only mentioned in terms of the Google Music locker. Locker, for the countless folk who have never used or heard of it, was what Google offered before All Access. It’s essentially a cloud-based storage locker where users can store up to 20 000 songs. So that’s a handy feature for people who’ve already used locker, but it’ll be interesting to see if a good-old hard drive full of MP3s can also get some All Access love, or if things need to be a bit more official.

All Access Cost and Availability

Surprisingly, Google didn’t mention a free version of All Access. Most folk were counting on a tiered system like Spotify’s, where users get limited access with ads for free, or more premium services for a paid monthly subscription.

All Access looks to be a paid-only affair. The good news is it’s only $10 per month with the first month being free, which is on par or cheaper than most of the competition. The bad is that, while it’s already launched in the US, it’s probably going to take some time to make it overseas.

Users who sign up before the end of June this year will also receive the service for a reduced price of $8 per month moving forwards, which is a clever incentive to snatch up those umming and ahing potential customers quickly, as well as getting users from other services to sign up early, just to see if they prefer All Access to whatever they’re currently using.

So far All Access looks like it will definitely provide a lot of competition for both Spotify and Microsoft’s Xbox Music. We don’t particularly think Spotify is in too much trouble just yet, as All Access doesn’t seem to have a free option, might be restrictive in what music you can bring to it yourself and is synced with Google+, rather than Facebook.

More likely it’s Xbox Music that could take the bigger hit, although All Access could take a while to make it to the Windows Phone market, which would at least secure that user base for Microsoft.

At the very least All Access looks like a pretty good music subscription service and should provide some good competition with the current big names.

Posted in Broadband, Mobile Phones | Tagged , ,
 

Nokia Lumia 925 Unveiled

After the modest global success of the Nokia Lumia 920 last year, Nokia is soon to follow-up with the release of the next in line: the Lumia 925. Rather than a totally new device, the 925 is being called more of a ‘new take on the Lumia 920’, while also taking the 920′s place as the new Nokia flagship.

Nokia has addressed the criticisms of its bulky Lumia 920 physical design. The Lumia 925 is lighter and thinner, weighing in at just 139g and with a much smaller profile of 8.5mm, compared to the 185g and 10.7mm of the Lumia 920. This is the kind of difference that doesn’t sound like much on paper but believe us, when you hold two smartphones in your hand with these kind of opposing specs you can immediately tell which smartphone you’d prefer in your pocket and in your life.

Unfortunately the problem of the height-and-width-to-screen ratio doesn’t seem to have been fixed. The Lumia 920 was roughly the same size as its contemporaries like the Galaxy S III, except with a noticeably smaller screen. This meant unfortunately thick bezels that detracted from the overall great look of the 920. The Lumia 925 boasts almost identical measurements in height and width, leading us to believe that this will continue to be an issue. Still, the weight and thickness of the 920 were definitely more immediate problems, so at the very least Nokia is tackling physical design flaws in order of importance.

Continuing on the theme of physical design, the Lumia 925 has moved away from the polycarbonate casing that has come to represent the Lumia line. Instead, Nokia has instead gone for an aluminium frame this time around, with the polycarbonate still making an appearance on the rear of the device. It’s an interesting approach to aesthetic design that is already being congratulated as being one of the more stunning that anyone has seen in the last 12 months. Unfortunately the only colours that we’ve been shown so far are white, grey and black with Nokia not showing off, nor hinting at, any of those vibrant colours that we’ve come to really know and love.

Instead Nokia seems to be going with colourful protective cases. Granted, covering a colourful phone with a case means that no one sees the vibrant liveliness underneath anyway, but it’s nice to have manufacturers going with something other than white, grey, black and occasionally metallic silver.

Despite the lack of eye-catching colours, the Lumia 925 still looks great in terms of pure aesthetics and is noticeably less-bulky than its awkwardly large predecessor.

Unfortunately, the Windows Phone OS is holding Nokia back a bit in terms of hard specs. The 4.5 inch AMOLED display on the 925 still boasts a 768×1280 resolution. The dual-core 1.5GHz Snapdragon S4 CPU is still ‘good enough’ on the WP8 OS, as is the 1GB of RAM, but it’s not Good Enough in terms of competitive edge and marketing. WP is a more closed ecosystem than Android, so less specs are required to do the same job. However, when Android is in its second generation of quad-core power-phones and you’re still fronting dual-cores, it’s not going to go very far towards luring in new users.

Of course the 925 has 4G LTE support, wireless charging, 16GB of storage on-board storage and 7GB of Skydrive. The 2000mAh batter should do pretty well and of course Nokia’s abundance of cool accessories will all support it.

The PureView 8.7MP camera has reportedly seen some improvements over the 920’s. The Lumia 920 definitely had one of the better cameras on the market when it was released, especially in terms of low-light shots. But it still had trouble with fast autofocus, light bleeding and random blurring. As such the 920 still couldn’t quite compete with the iPhone 5, but at least it was up there, leaving Nokia in a position to keep up or even move ahead of the pack. It’s good to see that camera-centric focus continuing through.

This means that the PureView on the Lumia 925 could very well be an even better camera than we’ve yet seen from Nokia, which would be saying something.

There are also some new camera modes, such as Smart Camera. Smart Camera captures ten images at once, allowing the images to be edited retroactively with Action Shot, Motion Focus and Best SShot. Hipstamatic’s new Oggle app will also be available on all Lumia devices, including the 925, allowing users to share through Instagram, Facebook, Twitter, Flickr and Tumblr.

The Lumia 925 definitely sounds like the best Windows Phone we’ve seen yet, but other than its visual appeal and camera improvements (with the camera improvements yet to be judged), there doesn’t seem to be much over the Lumia 920. The 925 should be enough to keep WP moving along as a viable option for smartphone shoppers, but it’s probably going to need something a bit more ground-breaking if it’s going to compete with the HTC One, GS4 and the fast-approaching iPhone 5S in the global market.

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Samsung Galaxy S4 Mini Leaked

Pictures of an alleged Samsung Galaxy S4 Mini have surfaced on the web, along with purported specs. As far as rumours go, this is certainly one of the more believable new hardware stories we’ve seen leading up to Google I/O. The pics turned up on Chinese service Weibo courtesy of user PunkPanda.

So far the specs are a 4.3 inch display, dual-core 1.6GHz CPU and an 8MP camera. No word yet on pricing, availability, RAM or display resolution.

If we were to guess we’d suggest that 1GB of RAM, a medium-to-high-end price-point (say around $500 for the phone outright) and a 720p display. Although if Samsung is going for a more budget approach a qHD (540×960) resolution and lower price-tag could easily fit the bill.

The reason we think this device’s existence is plausible is simple: Samsung is no stranger to pushing out ‘mini’ versions of devices. The GS4 is already sure to do great sales in the high end of the market, despite there being some great competition from the HTC One. Now that those sales are basically locked in, there’s no reason for Samsung to now turn its attention to the more mid-range customers. Granted, the Galaxy SIII is still in a prime position to snatch up those who are after a cheaper handset, but a newer model with that “S4” moniker is going to sound a lot better in a marketing campaign than last year’s offerings.

If it does end up being a real device from Samsung, we don’t expect it to make too many waves. Mid-range handsets seldom make headlines (unless they’re a Nexus), so the GS4 Mini, if it exists, will likely be little more than a solid Android device with a great cost-to-quality ratio.

Sources: Weibo via Ausdroid

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Sony Xperia ZR Announced

Sony Xperia ZR underwater (700px)

The Sony Xperia ZR is the newest addition to the Sony Xperia Z line. Despite the Xperia Z being one of the most impressive devices that we’ve seen from Sony, it’s been struggling to contend with the HTC One and Galaxy S4 in reviews and in public appeal. The Xperia ZR has the potential to bring some of the same features to the mobile market, but avoid competition with the One and the S4 by possibly being targeting a slightly more affordable area of the pricing spectrum.

The original Xperia Z boasted both impressive specs and water resistance. It was the first time that a company’s flagship had been focused on durability, rather than hardware and features. The Xperia Z is still a powerful device with 1080p display and other modern accoutrements, but as far as software features go it’s lacking compared to its two main rivals: the One and the GS4.

The Xperia ZR is even more water resistant than the original Xperia Z, meaning that it can still attract folks who are after a modern smartphone with enhanced durability. Where it could do better than its older sibling is that, with slightly reduced specs, Sony is in a position to add a more tempting price-tag to sweeten the deal. This way the Xperia ZR would be directly competing with less feature-intensive smartphones than the HTC One and GS4, while still offering Sony’s new water-resistant experience on a solid smartphone.

The main problem here, however, is that the ZR really does feature ‘slightly’ reduced specs. As in barely. The CPU is a powerful quad-core 1.5GHz Snapdragon S4, paired up with an Adreno 320 graphics processing unit (GPU). 2GB of RAM should keep the Android 4.1 OS running smoothly, but storage is just 8GB. Luckily there’s a MicroSD slot that supports up to 32GB of expandable memory, although at an added cost.

Sony Xperia ZR-r

The display is a 4.55 inch (also referred to as a 3.6) 720p of the TFT variety, offering 323 pixels per inch (ppi). Oddly, the camera is a 13MP shooter. We say oddly because we were expecting a toned-down 8MP shooter in order to keep costs low, but this makes a bit more sense after one sees Sony’s targeted ad campaign at the bottom of the article.

The Xperia ZR also supports 4G LTE, but of unspecified bandwidths. Hopefully it’s enough of the major ones to cover most or all LTE regions. There’s no mention of battery size or life expectancy, but the 10.4mm profile likely indicates a decent battery.

So the Xperia ZR seems like it’s basically just a slightly smaller Xperia Z, except with less storage, a smaller screen and a lower resolution. But it does have one key feature. Not only is the ZR designed to be durable against water damage, it can actually take pictures and record HD videos while under water. It’s much closer to being ‘water proof’, in terms of every-day usage such as in swimming pools or accidental droppage, than its ‘water resistant’ sibling; the Xperia Z.

It seems a little odd that Sony would release two such similar phones; the Xperia Z with slightly better specs and the Xperia ZR that take’s the Z’s main attraction, water resistance, and does it better. Obviously Sony wanted to get the Z out of the door before the HTC One and GS4 made their debuts. But a high-quality smartphone that actually functions, rather than merely survives survives under water would definitely be enough to catch the attention of the public. This is especially so if said device had the entire marketing weight of Sony behind it and was not instead sharing the limelight with the Xperia Z.

Even with its water-centric operations we feel that the ZR is going to need a lower price point in order to compete with the One and the GS4. If it had the same great specs as the original Z then Sony may be in with a chance in direct competition, but with the path that’s been taken it’s likely far too much of a niche market to make too many waves.

At the very least it’s great to see manufacturers working on new ways to enhance the smartphone experience. Be it hardware-based with the new ‘ultrapixel’ camera, build quality and stereo speakers of the HTC One; feature-software-based with all the new features from the GS4; or durability-based as with Sony’s new Z and ZR approach, we’re just happy to see something other than a specs-war for once.

We do hope that the Xperia Z and ZR end up at least doing well enough to keep Sony in the game. Lately Samsung has been dominating the Android competition, with only HTC looking like it can even almost keep up. We’d hate to see competition in the marketplace lessen and, while Sony’s approach is very niche, it might be enough to keep the ball rolling for now.

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Google Glass Presenting Legal Issues

With any new technology there’s bound to be a period during which society figures out how to react to any potential and perceived new possibilities and even threats. Those of us who were around for the advent of the camera phone will remember well them being banned from public restrooms, schools, and even museums, concerts and other live events.

Eventually the sheer proliferation of cameras in feature phones and smartphones made it implausible to ban them from most locations. Event organisers, too, realised that dodgy YouTube uploads filmed on a smartphone simply can’t compete with a professionally recorded and edited video with proper sound and as such were no threat to sales. Even after ten years of continued heavy market demand for better smartphone cameras it’s still impossible to get any kind of quality video recording of a concert or any event with any level of background noise.

Unsurprisingly, it appears that Google Glass is going to have to go through the same kind of treatment until both the law and our culture can figure out exactly what to make of it.

Reports on the internet have been filtering in slowly of US Google Glass users being booked for using and even just wearing Google Glass while driving. Of course, using any media or communication device while driving is exactly the kind of distraction that the law wants to avoid, but whether or not users should be used for simply wearing Glass is a much more interesting question.

Whether or not the reports are true, the issue is a valid one.

There are two sides to the argument:

  1. If Glass is turned off/disabled then there’s no harm in wearing it while driving. A person should be free to wear their own property if there’s no chance of causing harm or notable offence to others. Wearing Glass while it’s off could be compared to keeping a smartphone in your pocket while it’s not in use; that’s simply where it’s intended to be kept. Just because you are aware of notifications as they roll in doesn’t mean you’ll drop whatever you’re currently doing in favour of responding.
  2. The problem with Glass is exactly where it’s intended to be kept. It sits on your head, just above the eye, no matter if you’re using it or not. There’s really no way for a police officer to tell if a driver is interfacing with Glass or not at a distance. Police would not only have to pull over every person they saw wearing Glass, but test to see if the unit was off and even if it had been turned off within the last few seconds. This would waste a lot of time for everyone and it’s an easy enough process to turn Glass off while pulling over without the cops noticing. What, then, are the police to do?

Apparently the more tech-savvy  members of law enforcement are only booking those that they see interfacing with Glass while driving, which is totally understandable from where we’re standing. But the greater majority of police can’t be expected to know the ins and outs of a new technology that almost all of them have no access to and, frankly, isn’t yet wide-spread enough for there to be justifiable cause for the expense and time required for a training program.

It’s doubtful that Google Glass will be completely banned from being worn by drivers. Or, if it is, it’s likely to be a few contained instances and not banned on a large scale. Assuming that Glass technology becomes as pervasive as Google hopes, asking folks to take off what may be their only pair of sunglasses just because those same glasses have a Smart Device function may one day sound ridiculous to an even more tech-reliant culture than our current one.

Another reported instance of Glass wearers being ‘discriminated’ against is in Vegas casinos. Caesars Palace, one of the more famous locations in Las Vegas, has banned Google Glass before even encountering an instance of anyone wearing it through the casino.

This time around it’s not because of the communication services of the device, but because of its ability to record video and sound. In fact, Caesars Palace has warned that any gambler caught wearing Google Glass could be facing arrest.

The rule isn’t limited to Google Glass; it’s actually a blanket ban of all video recording devices for any and all gamblers. In this instance we feel that the ban is fully warranted, as the casino has a right to protect itself and its patrons from anyone trying to cheat the system. But once again, it does have some interesting potential implications moving forward.

All computer-based technology gets minimised. This is a rule that will not be broken. Another is that our society will continue to adopt and adapt computer (or ‘smart’) technologies in to more and more things as time passes. There are already smart watches, smart fridges, smart TVs etc, assuming that one day Smart Glasses won’t be a thing is probably naiive, although a future in which they proliferate could be further off than Google hopes.

In the even that Glass does take off and we start seeing copycat products from various other manufacturers and, eventually, even new operating system developers (we’re looking at you, Microsoft), asking someone to ditch their glasses might be a bit more tricky, especially if those glasses have the added feature of allowing them to see. Still, like we said that future, if it’s to come at all, is probably far enough away that the question can be interesting without actually yet being important. For now we feel that casinos and other areas in which any and all recording equipment are banned are well within their rights to include Google Glass on lists of forbidden gadgetry.

What we think we will see is a re-hash of the toilet/washroom fear of people taking candid pics and/or videos that we saw way back when smartphone cameras hit the market. Perhaps a ban around schools (especially in the far more cameras-around-schools-paranoid culture of this decade over the last).

We’ve also seen places like Fort Lee ban texting while walking, after an increase in the number of absent-minded pedestrians being hit by moving vehicles. The potential for an extension to Glass-style technologies is definitely possible, especially after we’ve seen the same thing already happen to drivers. Such restrictions in public would obviously render Google Glass totally useless and we doubt we’ll see anything that harsh. Still, before texting while walking was banned we said the same thing about that and look what happened. Glass as the added advantage of allowing the user to see where they’re going while interfacing with it. In fact, that’s pretty much the whole point. But tech literacy has never been a pre-requisite for tech-targeted legislation.

Many of the bans will are likely to be short lived, pending the level of success that Glass sees in the market, and things should balance out to a happy medium somewhere down the line.

For now, Google Glass remains a mystery to most people, as only a very select few of users have been able to access/afford the new tech. Most people haven’t even seen it in action, us included. So, on a personal note, we hope those possible bans are held off just a while longer. At least until we can get our hands on a unit and take it for a spin.

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Google I/O: What We Hope to See

Google I/O is soon to be upon us. On May 15th we’ll finally find out all the juiciest stuff coming from Google within the next 12 months and, short of any catastrophic delays, the next version of Android will be unveiled.

Here’s a list of what we hope to see from Google this year, as well as a few expectations.

Android Version:

The next version of Android is probably the mostly successfully secretive of any release in recent memory. Until a few weeks ago, tech gurus all at least seemed to agree that it was more than likely going to be called “Key Lime Pie”, continuing along the trend of alphabetically consecutive dessert names. However, even that has been thrown in to question with new evidence that it may end up being yet another iteration of Jelly Bean.

As such we can’t even tell if it’s going to be Android 5.0 or Android 4.3. Obviously if it’s another Jelly Bean release then 4.3 would be the obvious option and, based purely on how few leaks there have been, we don’t expect there to be any big enough improvements to justify a “5.0” tag. So 4.3 is probably the more likely of the two possibilities at this juncture, but it’s by no means guaranteed.

There’s sure to be a bit of the usual ‘fighting fragmentation’ rhetoric, but we learned long ago that OS fragmentation was an Android issue that’s here to stay. Granted, Android devices do tend to update a bit more regularly and a bit faster these days than they used to and we expect that trend to continue. But don’t expect any sudden massive development where Android valiantly kills off fragmentation once and for all.

As far as the improvements themselves go, what can we expect? There’ll be the usual improvements to efficiency and speed. Some aesthetic tweaks are bound to come along, as are some new options for customisation. Battery life will probably get a boost and obviously there will be a bunch of new/upgraded Google Services available. But as far as the actual OS itself goes we’ve got nothing solid.

What we expect to see a lot of is new cross-platform features designed to sync the Google account experience across a wider range of devices. It’s possible that most of the new Android stuff is geared at consolidating the Google ecosystem, rather than improving the Android experience as an individual unit.

Google Babel:

Babel has been leaked again and again, so it’s a pretty sure bet that we’ll see it launched at Google I/O. Babel, also referred to as ‘Babble’, is basically slated to be Google’s answer to iMessage, except it will be available to everyone, rather than just Android users. Windows, Mac OS X, Android, iOS, WP (possibly not at first) and whatever else you can think of are all in Google’s sights for Babel.

Google being what it is, there’s also great potential for Search and Maps tie-ins. There are likely a bunch of cool little features that could be added which we haven’t thought of and won’t even try to predict. But even if it does just end up being a nuts & bolts unified messenger on its release, so long as the interface is good enough to attract more use than Google Talk, then it’ll be a good move by Google. As long as it’s unified, notifications will be synced and conversations will all be in one place, meaning a much more viable multi-access messaging experience.

As things stand now, a user can respond to a Google Talk notification on their phone/tablet/PC, but that same notification won’t be then erased from the two devices on which they didn’t respond. At this point that’s a pretty pointless flaw to be perpetuating.

Should it end up being a solid service, Google stands to pick up a lot of traffic with this one. iMessage is incredibly popular, especially thanks to it replacing SMS by default between iPhone users. If Google could offer something similar that works on every device in the market then Apple would either have to open up iMessage to the non-iOS masses or risk losing some presence.

Gaming:

Google is building some kind of cross-ecosystem gaming platform similar to Apple’s Game Center, except targeted at a wider variety of devices and platforms. Chrome Games, Android Games, Google+ Games and everything else Google has going for it in the gaming department right now are all said to fall under this new Google Games umbrella.

It shouldn’t come as any surprise. Not only is it a totally understandable move, but Google already talked about it at last year’s I/O conference.

This mightn’t sound like massive news to the average Google user, but it will end up affecting the user-end experience in a profound way: making a singular ecosystem will encourage developers to concentrate on Android.

It’s still a sorry fact that Android usually gets games and apps after iOS and occasionally even completely misses out. Should Google merge all of its gaming platform systems then suddenly the potential user base for any single game is increased significantly, as devs wouldn’t have to do even nearly as much work to get their game across multiple platforms.

The move would be unlikely to affect any games currently on the market. But going forward devs code design their games for Native Client, thus making it much easier to offer it to all of Google’s users.

With Google+ integration on a multi-ecosystem platform Google is also in a good position to offer a social gaming service like Xbox Live or Apple’s Game Center complete with achievements, sharing, rewards etc. Of course, Google+ isn’t exactly the most popular social media system around, but it’s a pre-existing tool that is powerful enough to be the backbone of a social gaming service. So why not use it?

Google Play:

Other than being obviously tied in with whatever happens Google Games-wise, we don’t expect too much more from Google Play other than some of the regular UI and aesthetic tweaks.

Google Play gets updated pretty regularly, so it’s entirely possible that Google won’t even bother showing anything off at I/O and just continue to release updates whenever they’re ready.

Google Maps:

Google Maps might actually see some pretty big new features for mobile this year. Already there have been 3D maps added, but the 3D buildings are still a bit beyond the range of viable. Of course, on a PC or Mac things are much more detailed, with Google Earth popping in and providing a huge level of detail for anyone who wants it.

Google Earth has always been way too much for smartphones to handle. That is, until now. With quad-core processors and 2GB of RAM modern high-end handsets like the HTC One, Galaxy S4 and just about any other big release coming this year should be able to hold their own against such a processor-hungry service if it were to get a few mobile-centric efficiency adaptations.

Network speeds, too, have increased in many areas thanks to the increasing adoption of the 4G LTE standard.

As such it’s only a matter of time before Google starts merging Google Earth, or at least elements of it, in to the mobile Google Maps app. Properly-rendered, textured and skinned full 3D maps could be a thing in the near future. Right now Google Maps (and Apple Maps, if you’re in to that kind of thing) already offers something similar to this, but it tends to be a bit clunky and, let’s face it, images don’t always come out particularly ‘accurately’ or quickly.

With network and processing power increases Google can offer an even better maps service than it already does. If not this year, then certainly next.

There’s still going to be a long wait until we get the full 3D, properly-rendered and fast-loading package of Google Earth on our smartphones. Even modern desktop PCs with landline connections often have trouble loading close-up shots of densely-packed cities. That won’t stop Google from trying, of course, and we do expect to see at least some improvements in the 3D landscape department.

Google Now and Search:

With the ever-increasing importance being attached to voice recognition interfaces by mobile OS developers there’s little to no doubt that Google Now and Google Voice are going to get some decent upgrades. Whether or not these improvements will actually make a big difference to usability is anyone’s guess.

The problem with voice recognition these days isn’t so much that it doesn’t understand the user. Of course that is such a prevalent issue that when Siri or any other service screws up it’s become an everyday part of contemporary humour, but voice recognition has come an incredibly long way in just a few years.

Of course anywhere outside the US usually suffers, as the services in question are usually designed in North America and, as such, tend towards being designed to understand the American accent. The UK, too, gets a bit of special treatment, but anywhere else it’s often pretty frustrating to get anything understood.

Probably the biggest issue is the social faux-pas surrounding using it in public. A faux-pas that, in our opinion, is quite right to exist. Loud people talking on their phone on public transport are annoying enough. Now imagine a world where everyone is also talking to their phone. One shudders to think.

Despite this, voice recognition software does have its uses. Writing out texts or emails while walking or driving on the street have obvious advantages. Moreover, they avoid that faux-pas problem, as the user just looks like they’re talking on their phone.

We’ve found asking for directions to be another incredibly useful part of voice software. As are other simple queries like “who won the [insert sport here] game last night” etc. Unfortunately both of these uses are plagued by the regional issue we mentioned before. Place names are notoriously hard for voice programs to pick up on (just try using it in Australia) and not every country’s professional sport results are delivered in neat little responses.

We expect in particular to see updates to Google Now. Google Now has already made its debut on iOS, right in time for the I/O conference and whatever juicy updates are coming later. For those who haven’t used it Google Now is essentially Google’s answer to Siri. Its layout and interface has received critical acclaim from many a reviewer, so we hope to see it get some updates if only to keep Android competitive in every aspect of the mobile market.

Google Fiber and Google TV news:

Google Fiber and Google TV are becoming more of a complete package, thanks to Google Fiber’s ongoing expansion. After Google recently all but tripling its Fiber market with plans to move in to Austin and Provo, Fiber could turn out to be bigger news this year than it has been previously.

Although it’s unlikely that anything big coming within the next 12 months will be shown off, Fiber is in a position to do some pretty serious gloating. 1Gbps download speeds for $70 per month, 200 channels of over-fibre TV for $50 more and free 5Mbps broadband for anyone in Fiber-covered areas has definitely given Google the cred to make a few sweeping statements about ‘the future of Google Fiber’, Google TV and the broadband industry in general.

We’ll be disappointed if we don’t get at least a little bit of Google’s friendly-future rhetoric on this subject.

New Google Nexus devices:

While we are interested to see the next nexus tablets and smartphone out of Google, we have to say that we’re not super excited about it. We’re sure we’ll see a new Nexus Tablet of some description, possibly a new Nexus 7 and Nexus 10. We expect them to be capable, affordable tablets just like their predecessors and to not really shake-up the market in any significant way other than to offer the public a new, solid and competitively priced alternative to iPads and Windows tablets.

We’re not exactly intrigued by what the next nexus smartphone will be, either. We’re not even sure it’ll make its debut at I/O. The Nexus 4 was a great little smartphone, but likes its Nexus Tablet cousins it fell in to the category of ‘affordable’, rather than premium.

That’s all well and good and we think Google’s focus on the mid-to-lower ends of the market is an intelligent one. But cheaper devices rarely offer anything that we haven’t seen before. It’s sure to be a fast and reliable, and we definitely think it’ll offer a lot of bang for its buck. But we don’t expect anything along the lines of the Samsung Galaxy Nexus which, when it was released, was definitely one of the best smartphones on the market.

One thing a lot of folk are talking about is the possibility of a Motorola-made ‘Nexus X’ handset. If this turns out to be true then colour us intrigued, but we doubt it. Motorola Mobility is still in consolidation mode from the massive restructuring it suffered after the Google takeover. On top of that, Google hasn’t been very vocal about pushing Motorola as a brand since the buyout. We’d expect Motorola’s new owners to start getting the brand-name out there a bit more vocally before releasing an Android flagship device with a Moto logo on the back.

TL;DR: One or two new Nexus tablets, possibly a Nexus phone and probably not much, if anything, from Motorola on the hardware front.

Google Music Subscription Service:

There are quite a few rumours circulating about a monthly Google music subscription service. That is, a Spotify-style service where users pay a flat monthly fee and in return get either limited or unlimited access to Google’s (presumably) fantastically massive music library.

We can seriously see this happening. After all, if Spotify can dominate the music subscription streaming industry to much then Google can certainly at least make its presence known. Microsoft, too, has been fairly successful with Xbox Music, originally Zune Pass. Even Sony has its own Sony Music Unlimited, although that service is somewhat less successful than the two earlier examples.

Google already tried to release a Google Music streaming service a couple of years back. It was very exciting at the time, even if the service did rely entirely on streaming and originally didn’t even offer the option of off-air play. However, it was only available in the US and was pretty handily dismissed by the more international and better-established Spotify.

One of the reasons, however, that Spotify manages to draw a crowd is its Facebook integration. Granted, that integration is not nearly as prevalent as it once was, but it’s still very useful in finding friends to follow. Google, on the other hand, is hardly likely to play nice with the world’s #1 social media site. It’s far more likely to continue pushing Google+. Still, with all of Google’s expected up-coming cross-platform integration (babel, Game Center, etc) it still has the ability to offer a compelling cross-platform music service even if FB is left entirely out of the picture.

Of course, the Music Industry’s attitude to copyright, which not only approaches but makes a habit of leaping over the boundaries of good business sense in to the dark wilds of yesteryear, could prove problematic or even fatal to something as potentially big as a Googlefied Spotify. As such it’s entirely possible that, should such a project be planned for release this or next year, it may see lengthy or even indefinite delays at the hands of an army of lawyers.

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